
There’s genuine fear when you’re surrounded by Zombies, all alone knowing one more bite and you’ll be a kebab, because the hard work is about to go down the throat of a zombie.Īs you go through the game, you’ll also have to scavenge buildings as well as create new safe-houses, all while maintaining who is where, how much food and supplies you have and whether you can afford to take back that lady screaming for help, or if it would be better to let her screams distract the Zombies breathing down your neck while you search the local store for some more painkillers. This is where the quest for survival really starts to impress.

Without help you’re certain to fail or worse still die, which helps with the bed problem, but means you’ll lose another of your strongest characters. If people aren’t happy you’ll lose influence over them and they’re less likely to help you on tasks. However back at base, you need to ensure you have enough beds to cater for your new friends, and on top of that enough food. Because of the chance of losing a character for good, you’ll naturally want to locate and help as many survivors as possible, doing tasks for them to put them in a good mood. This is the start of an incredibly dynamic eco system, which controls much of the game and is present for the entirity of YOSE.

There are no respawns, no miracles, and no checkpoints, If you spend hours building up the RPG like stats of a character, but bite off more than you can chew, the Zombies will quite happily chew it for you, leaving you controlling another member of your acquired survivors and little more than a memory of your former hero.

Characters are involved in the pre-set story missions for a short amount of time, but when they’ve played their part, you’ll soon realise that State of Decay deploys the same system that XCOM: Enemy Unknown did which is simple… There’s plenty of chatter with the people you meet and most have pretty distinct personalities that you’ll love or hate.
