


Psynumbra tec 1 gies 30% damage, meaning the barrager is a beast, easily taking at least 2 units in the first turns. With that I could easily take down 3 enemy full stack armys from an elite AI, simply coz the barager deals AOE over a large distance, so it kills units before they can touch it, and since most enemy races need longer to get higher tier units out and everything except flyers on tier 1 and 2 will die instantly against artillery, this is my most fun setup and it's also highly abusive and can easily take down, whoever has the disadvantage to spawn next to you. I had military research + data resp virtues, got the psy tech 1 and the poison tec 1 then went to a dig site nearby, collected all the research there and had 3 barragers on turn 31. This is number 1 because in one playthrough I could literally crush an elite AI within the first 30 turns. This makes Kirko one of the most cheesy races there is, coz the first elite is also an artillery unit, therefor super deadly to low tier and able to take down bases easily. Meaning after researching the flyier, you immediatly get an elite unit. So here's the most fun combo to play with, with an absolute strong early gameĪs you might know, Kirko don't have a second support unit. Since more people are making a best of doctrines and mods threat now, lemme make a unit and game thread.
